A downloadable game for Windows

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Welcome to PPT Classic: CHAPTER ONE.

You can play CHAPTER TWO NOW: https://omogonixlachlan.itch.io/ppt-chapter-two

You play as a test subject in a facility run by an AI. You are designated to the PPT (Pull Pull Test) program and will test out tools such as the Velocitor Model-1, a tool which allows users to push and pull themselves through the air.

Is everything at Downes Labs normal?

Follow me on Twitter for more updates: @omogonix

If you have any issues or problems with the game, let me know in the comments! :)

Rated 5.0 out of 5 stars
(1 total ratings)
AuthorLachlan Shelton
GenrePlatformer, Adventure
Made withUnity
Tags3D, 3D Platformer, First-Person, fps-platformer, Horror, Narrative, Sci-fi, Singleplayer, Unity
Average sessionAbout a half-hour
InputsKeyboard, Mouse


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Click download now to get access to the following files:


Development log


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(1 edit) (+1)

I liked it, the only thing is that i comit an error and I had to play the game from the beginign, if in the next chapters is a auto saving system this game will be even better, but Very good game!!!

PD: Sorry for my bad english XD


It's all good! I would like to do a save system, it's not really my specialty atm haha, but I would like to implement a save feature in future games I make that are longer.


woag i press button and i go weeeee hahaehahaha

anyways good game

Hey thanks! Haha


Love what the game is so far, some challenging levels, the robotic voice, everything giving off some serious portal vibes. The only problem I have is that the mechanics seem a bit off. An example being using pull mechanic twice to land on a platform but then it not working the next two times even when you still have the energy and switching to push doesn't help but continues to let you fall. Not sure if that's intentional or not but it is quite frustrating to deal with something like that. Other than that it's a good game!

(2 edits)

Hey thanks for the feedback! I will admit the Velocitor can be a bit frustrating at times lol, but I usually found when testing that it usually doesn't work if I try pushing and then pulling too fast, so spacing it out in between a bit until U start falling after pushing or pulling could help with that. And yea, I was going for a portal-type vibe. I thought these mechanics would be cool for a portal-like game :)


Looks great, reminds me of portal.

thanks! That's the vibe I'm going for :)